ADVANCED TEAM GAMES
There are 3 categories of "advanced games": Advanced, Extreme, and Insane! The Captains will set the schedule of games at the beginning of the season.

ADVANCED

TEAM ADVANCED
This is an Advanced game and similar to team basic but with two added power-ups. The first is Invisibility that will shut down your lights and silence your laser allowing you to move stealth-like around the arena. The second is Invulnerability that will cause your pack lights to flash rapidly and allow you to be hit by laser fire without being deactivated. If you see someone coming your way with rapidly flashing lights, you better take cover!

GEMs # Credits Power Points Time Ammo Energy
1 & 5 2 Rapid Fire 10 60 secs 30 -
2 & 6 4 MegaPower 20 45 secs - -
3 & 7 6 Invisibility 60 60 secs - -
4 8 Invulnerability 80 30 secs - -
Effects of being tagged by: Energy Points
Normal Fire -1 -5
Megapower -2 -10
Tagging a player gets you 25 points and 1 credit. Everyone starts with 1000 ammo, 25 energy and 80 lives.


CAPTURE THE FLAG

This game is a base game with two or three teams. The object is to collect 6 credits and exchange them at the enemy base for 300 points. Team coordination is a must in this game because both teams should have an offense, a defense and some snipers in the middle.

GEMS # Cost Power Points Time Special Feature
1 6 - 300 - Red Base
2 6 - 300 - Green Base
3 & 6* 3 - 30 3 Extra Energy
4 & 7 1 Rapid Fire 10 60 secs30 Extra Ammo
5 2 MegaPower 20 45 secs-
Effects of being tagged by: Energy Points
Normal Fire -1 -5
MegaPower -2 -10
Tagging a player gets you 25 points and 1 credit. Everyone starts with 1000 ammo, 25 energy and 80 lives.

* Note: GEM 6 is the Blue Base in a 3 Team Game


CAPTURE THE FLAG WITH DARK THIEF

This game is a base game with two or three teams. The object is to collect 6 credits and exchange them at the enemy base for 300 points. Team coordination is a must in this game because both teams should have an offense, a defense and some snipers in the middle. Additionally, we toss in a power-up called DarkThief that you can win from a GEM. The DarkThief will allow you to tag your opponent and steal 50% of their credits and 50% of their ammo.
GEMS # Cost Power Points Time Special Feature
1 6 - 300 - Red Base
2 6 - 300 - Green Base
3 & 6* 3 - 30 - 3 Extra Energy
4 1 Rapid Fire 10 60 secs30 Extra Ammo
5 2 MegaPower 20 45 secs -
7 8 DarkThief 80 45 secs Steals 50% of ammo
Effects of being tagged by: Energy Points
Normal Fire -1 -5
MegaPower -2 -10
Tagging a player gets you 25 points and 1 credit. Everyone starts with 1000 ammo, 25 energy and 80 lives.
* Note: GEM 6 is the Blue in a 3 Team Game



EXTREME

TEAM EXTREME

This game is for the Extreme team players. It utilizes many of Blazer Tag's power ups including, Rapid Fire, MegaPower, Invisibility, Invulnerability, DarkThief and Nebuliser. The first two are our standard powers and Invisibility will shut down your lights and silence your laser allowing you to move stealth-like around the arena. Invulnerability will cause your pack lights to flash rapidly and allow you to be hit by laser fire without being deactivated. DarkThief will allow you to tag your opponent and steal 50% of their credits and 50% of their ammo. Nebuliser will shut off the forward laser and emitter while enabling the side emitters. Your phaser will make an unusual charge and discharge sound while emitting a 3 second, 150 degree spread from the left and right sides of your phaser. This game also comes in a solo version (see Solo Extreme).
GEMS # Cost Power Points Time Ammo
1 & 7 2 Rapid Fire 20 60 secs30
2 4 MegaPower 40 45 secs-
3 6 Invisibility 60 30 secs-
4 8 Invulnerability80 30 secs-
5 3 Nebuliser 30 30 secs-
6 7 DarkThief 70 30 secs-
Effects of being tagged by: Energy Points
Normal Fire -1 -5
Megapower -2 -10
Nebuliser -3 -15
Tagging a player gets you 25 points and 1 credit. Everyone starts with 1000 ammo, 25 energy and 80 lives.


TEAM EXTREME W/ FRIENDLY FIRE

This game is for the Expert team players. It utilizes many of Blazer Tag's power ups including, Rapid Fire, MegaPower, Invisibility, Invulnerability, DarkThief and Nebuliser. The first two are our standard powers and Invisibility will shut down your lights and silence your laser allowing you to move stealth-like around the arena. Invulnerability will cause your pack lights to flash rapidly and allow you to be hit by laser fire without being deactivated. DarkThief will allow you to tag your opponent and steal 50% of their credits and 50% of their ammo. Nebuliser will shut off the forward laser and emitter while enabling the side emitters. Your phaser will make an unusual charge and discharge sound while emitting a 3 second, 150 degree spread from the left and right sides of your phaser. This game also has "Friendly Fire" turned on so you will get penalized for tagging players on your own team.
GEMS # Cost Power Points Time Ammo
1 & 7 2 Rapid Fire 20 60 secs 30
2 4 MegaPower 40 45 secs -
3 6 Invisibility 60 30 secs -
4 8 Invulnerability 80 30 secs -
5 3 Nebuliser 30 30 secs -
6 7 DarkThief 70 30 secs -
Effects of being tagged by: Energy Points
A player on your team -1 -5
Normal Fire -1 -5
MegaPower -2 -10
Nebuliser -3 -15
Tagging a player on the opposite team gets you 25 points and 1 credit. Tagging a player on your own team get you -45 points, -1 energy and -1 credit. Everyone starts with 1000 ammo, 25 energy and 80 lives.


LIMITED BLAST TEAM

A team game just like "Limited Blazer Solo" where you begin with only 50 ammo, 10 energy and 5 lives. Every time you run out of ammo or energy, you lose one life and your ammo and energy are reset to 50 and 10 respectively. Some GEMs will give you more ammo and energy to prolong your lives and one GEM will give you a life for a bunch of credits. Be very careful of how you use your resources. If you run out of lives your LCD will display "Game Over" and you must return to the vesting room. Additionally, we added Invulnerability to this game. For 8 credits you can avoid being tagged for 45 seconds. When you are Invulnerable, your lights will blink on and off really fast.
GEMs # Cost Power Points Time Ammo Energy Lives
1, 2, 3 & 6 3 - 30 - 10 3 -
4 10 Invisibility 100 45 secs - - 1
5 and 7 2 MegaPower 20 45 secs - - -
Effects of being tagged by: Energy Points
Normal Fire -1 -5
MegaPower -2 -10
Tagging a player gets you 25 points and 1 credit. Everyone starts with 50 ammo, 10 energy and 5 lives.


SOLO BORG PAIRS

In this game players pick a "Borged" partner and get entered into the system as a pair. During the game they share the same rank, credits, energy, power-ups and score. If one partner gets rapid fire then the Borged pair gets it. The object of the game is to work as a two-person team to score the most points. After the game, the score cards will show individual points and rank.
GEMs # Credits Power Points Time Ammo Energy
1 & 5 2 Rapid Fir 20 60 secs 30 -
2, 4 & 6 4 MegaPower 40 45 secs - -
3 & 7 6 Invisibility 60 30 secs - -
Effects of being tagged by: Energy Points
Normal Fire -1 -5
MegaPower -2 -10
Tagging a player gets you 25 points and 1 credit. Everyone starts with 1000 ammo, 25 energy and 80 lives.


BULLDOG

One player elects to start the game as the "Bulldog" and is red. All other players are green. If a green player tags a red player then the red player is deactivated for 6 seconds and comes back in the game as the same color (red). If a red player tags a green player then the green player is deactivated for 6 seconds and comes back in the game as a red player. This continues until there is only one green player left. This last player will receive 1,000 points after he/she is tagged and becomes the new red Bulldog. All other player will change to green and the game starts all over.

GEMS are non-functional

Effects of being tagged by: Energy Points
Normal Fire -1 -5
MegaPower n/a n/a
Tagging a player gets you 25 points and 1 credit. Everyone starts with 1000 ammo, 25 energy and 80 lives.


HIGHLANDER

This game is a five level game. Everyone starts out as red on the first level. The object is to gather credits and tag colored GEMs to move up to higher levels. First you use five credits and tag the red GEM to get Rapid Fire. At this point you are still red but you are on level 2 and keep Rapid Fire as long as you are on this level. Next you use 10 credits and tag the green GEM. You now have MegaPower and you change colors to green (level 3). Next you use 10 credits and tag the yellow GEM changing yourself to blue (level 4). Finally, get tagged by a GEM and you will receive the power of ElectroBlaster (level 5). At this point, when you tag anyone, they are out of the game. Their pack will make the "Game Over" sound and display "Game Over" on their LCD. They will now make their way to vesting room for they are not the Highlander. The most important aspect of this game to remember not to be tagged by a GEM when you are not on level 4. It will strike you with lightning and your game will be over.
GEMS # Cost Color Power Points Special Feature
1, 4 & 7 5 R Rapid Fire 50 Lighting strikes
2 & 5 10 G MegaPower 100 Lighting strikes
3 & 6 10 Y Rubber Shoes 100 Lighting strikes
Effects of being tagged by: Energy Points
Normal Fire -1 -5
MegaPower -2 -10
Electroblaster -90 -200 and Game Over for you!
Tagging a player gets you 25 points and 1 credit. Everyone starts with 2500 ammo, 80 energy and one life.


TEAM ACQUISITION

This team game starts with all the GEMs neutral. Players during the first few minutes of the game try to "win" GEMs for their team. Once a player tags a GEM and has enough credits to "win" the power up, the GEM will change color to that player's team. Now only players of the same team color can win the power up from that GEM for the rest of the game. The power ups in this game are Invisibility, which will shut down your lights and silence your laser allowing you to move stealth-like around the arena. DarkThief will allow you to tag your opponent and steal 50% of their credits and 50% of their ammo. Witch Doctor will reset your energy back to 25, give you 1000 ammo and 20 lives. Teams should use strategy and discuss which GEMs they will try to acquire.
GEMS # Credits Power Points Time Ammo Energy
1& 3 4 Rapid Fire 40 60 secs 30 0
2 & 7 6 MegaPower 60 60 secs 0 0
4 12 DarkThief 120 60 secs - -
5 10 Witch Doctor 100 - 1000 Full
6 7 Invisibility 70 60 secs - -
Effects of being tagged by: Energy Points
Normal Fire -1 -5
Megapower -2 -10
Tagging a player gets you 25 points and 1 credit. Everyone starts with 1000 ammo, 25 energy and 80 lives.


GUILD OF THIEVES

This game is for all of you credit stealing DarkThief lovers. The game's object is to utilize DarkThief to steal credits until you get 65. Then tag GEM #2 which costs 65 credits (it has "65" displayed on it) and get a 2,000 point boost in your score. All GEMs except for GEM #2 will give you DarkThief for 2 minutes for a cost of only 1 credit. In this game, DarkThief takes 100% of credits only. With virtually everyone cruising around the arena with DarkThief, it is fun to watch the treasure of credits being passed back and forth until someone scores the 2,000 points. Additionally, MegaPower is in GEM #2 so that for 1 minute after you score the big 2,000 points, everyone knows!
GEMS # Cost Power Points Time Energy
1 65 MegaPower 2,000 1 Minute 25
2, 3, 4, 1 DarkThief 10 2 Minutes -
5, 6 & 7 - - - - -
Effects of being tagged by: Energy Points
Normal Fire -1 -5
MegaPower -2 -10
Tagging a player gets you 25 points and 1 credit. Everyone starts with 1000 ammo, 25 energy and 80 lives.


PINK PANTHER

This game is for all of you credit stealing DarkThief lovers. The game's object is to utilize DarkThief to steal credits until you get 80. Then tag GEM 1 or GEM 6 which costs 80 credits (it has "80" displayed on it) and get a 2,000 point boost in your score and Invulnerability for 30 seconds. GEMs 4 and 5 will give you DarkThief for free until the game ends or you get deactivated. In this game, DarkThief takes 100% of credits only. With virtually everyone cruising around the arena with DarkThief, it is fun to watch the treasure of credits being passed back and forth until someone scores the 2,000 points. Additionally, a SuperMegaPower has been installed in GEMs 2, 3 and 7 that will take 6 energy and 30 points from your enemy.
GEMS # Cost Power Points Time
1 & 6 80 Invulnerability 2000 30 secs.
2, 3 & 7 10 SuperMegaPower 100 1 Minute
4 & 0 DarkThief 0 Until you deactivate
Effects of being tagged by: Energy Points
Normal Fire -1 -5
SuperMegaPower -6 -30
Tagging a player gets you 25 points and 1 credit. Everyone starts with 1000 ammo, 25 energy and 80 lives.



INSANE

GREEN GIANT

This is a team game for Expert players looking for complex game. In addition to tagging your opponents as usual, you could tag your own teammates to pass them 2 credits and 2 energy (which means you lose 2 credits and 2 energy). One strategy is designate one player as the person that the whole team passes credits to so that they can score the "Green Giant" GEM and get 2000 points for the team. All the GEMS have lightning in them, which will deactivate you for 10 seconds if you do not have the Rubber Boots on. You will get Electroblaster and 100 points if any GEM tags you while you have the Rubber Boots on. ElectroBlaster will last for 30 secs.
GEMs # Credits Power Points Time Energy
30 Invulnerability 2000 45 secs -
2 & 6 6 Energy 60 - 6
3 & 7 4 MegaPower 40 45 secs -
4 & 5 5 Rubber Boots 50 60 secs -
Note: All GEMs have lightning in them.
Effects of being tagged by: Energy Points Credits
Normal Fire -1 -5 -1
MegaPower -2 -10 -1
ElectroBlaster -25 -25 -1
A player on your team +2 - +2
Tagging a player on the opposite team gets you 25 points and 1 credit. Tagging a player on your own team get you 0 points and passes 2 credits and 2 energy (which means you lose 2 credits and 2 energy). Everyone starts with 1000 ammo, 25 energy and 80 lives.


TEAM CHAOS

Team Chaos is a game for Experts and should only be played by those players who have at least 25 games of Blazer Tag experience. This is an advanced version of Team Extreme, appropriately called Team Chaos. The object is to use DarkThief to steal credits from your opponents and tag the Chaos GEM worth 2500 points. To prevent massive stealing, SuperMegaPower is in the game as well. It's like MegaPower but it deals triple damage. Additionally there is a very costly Invulnerability GEM in the game for 25 credits. Players can utilize multiple ways to do several things while trying to keep from deactivating.
GEMs # Credits Power Points Time Ammo Energy
1 & 6 1 DarkThief 10 60 secs - -
2 (Chaos GEM) 99 Invisibility 2500 15 Minutes - -
3 & 7 3 Energy 30 - - 3
4 25 Invulnerability 250 45 secs - -
5 10 Super-Mega-Power 100 2 Minutes - -
Effects of being tagged by: Energy Points
Normal Fire -1 -5
Super-Mega-Power -6 -30
Tagging a player gets you 25 points and 1 credit. Everyone starts with 1000 ammo, 25 energy and 80 lives. DarkThief takes 100% of credits.